Dev Update #1: It's about to become "Unreal" 👀

Dev Update #1: It's about to become "Unreal" 👀

Dev Update #1: It's about to become "Unreal" 👀

Dev Update #1: It's about to become "Unreal" 👀

Dev Update

Dev Update

Dev Update

Dev Update

March 15, 2022

March 15, 2022

March 15, 2022

March 15, 2022

Vision Raft is about to get "Unreal", but we promise in a really good way! 

As you know by now, Vision Raft is a VR platform, so you could say we're creating "unreal" things and showing them to people using VR headsets. But behind every good software or high functioning platform, there has to be a solid and futureproofed tool that allows the developers/designers to create what they want freely and easily. This is why after careful considerations, we have decided to go with Unreal Engine, the state-of-the-art game engine from Epic Games (creators of Fortnite).

But why a game engine? Well, let us walk you through. What we’re creating here, acts exactly like a video game. Players wear a VR headset, go to the game they want, and start interacting with the environment/objects. Just like a video game. So instead of creating a tool from scratch, we decided to go with a solid platform that not only provides industry-standard tools for developing video games, but even supports VR productions.

We’re hard at work to adjust a proper production pipeline in Unreal Engine, and can’t wait to show you what we’ve been doing!

Vision Raft is about to get "Unreal", but we promise in a really good way! 

As you know by now, Vision Raft is a VR platform, so you could say we're creating "unreal" things and showing them to people using VR headsets. But behind every good software or high functioning platform, there has to be a solid and futureproofed tool that allows the developers/designers to create what they want freely and easily. This is why after careful considerations, we have decided to go with Unreal Engine, the state-of-the-art game engine from Epic Games (creators of Fortnite).

But why a game engine? Well, let us walk you through. What we’re creating here, acts exactly like a video game. Players wear a VR headset, go to the game they want, and start interacting with the environment/objects. Just like a video game. So instead of creating a tool from scratch, we decided to go with a solid platform that not only provides industry-standard tools for developing video games, but even supports VR productions.

We’re hard at work to adjust a proper production pipeline in Unreal Engine, and can’t wait to show you what we’ve been doing!